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Answer by KubaPrusak

If you want the object to face the player you can use transform.LookAt(Transform target, Vector3 worldUp) where target would be the player Camera. worldUp is an optional parameter but you should set it...

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Answer by Clintmcc

I always feel silly but satisfied when I find the answer but its a mistake I had made. I just needed to change the rotate line from Space.World to Space.Self. Thanks Kuba for your contribution. Lookat...

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